Geoffrey Long (www.geoffreylong.com) is a media analyst, scholar, and creative consultant. He is currently a researcher and Communications Director for the Singapore-MIT GAMBIT Game Lab, a research project of the Comparative Media Studies program at the Massachusetts Institute of Technology. He is also a writer, designer, musician, artist, filmmaker, and shameless media addict. His professional career includes a decade-long run as the editor-in-chief of the literature, culture and technology magazine Inkblots and co-founding the software collective Untyped, the film troupe Tohubohu Productions, and the creative consulting company Dreamsbay.
Geoffrey earned his BA in English and Philosophy with concentrations in Creative Writing and the Integrated Program in Humane Studies from Kenyon College in 2000 and his Master’s in Comparative Media Studies from MIT in 2007. He is a frequent lecturer on narratives in different media, including transmedia storytelling, and his own storytelling has appeared in Polaris, Gothik, Hika, {fray}, and the iTunes store. His academic writing can be found in Guttergeek, The Journal of Transformative Works and Cultures, and in the newsletter and weblog of the Convergence Culture Consortium. He currently serves on the executive board of the Interstitial Arts Foundation and the editorial boards of Eludamos, the Journal for Computer Game Culture and The Journal for Transformative Works and Cultures, and he is a frequent speaker at conferences including SIGGRAPH, the Society for Cinema and Media Studies, Pictoplasma, the Game Developers Conference and FuturePlay.